Demo v7 Patch Notes (12 New Items)


I've been working on finalizing the boons in the game.
This update brings a small selection of the new boons to the demo, along with some improvements to the current ones.

Item Changes
- Secret Passages: Added to the demo (allows you to dodge through walls)
- Insanity Shuffle: Added to the demo (gives you a speed boost after you dodge)
- Adrenaline: Added to the demo (shoot faster based on your missing health)
- Thorns: Added to the demo (create bullets around you when damaged)
- Ankh Rune: Added to the demo (become invincible for 1 second every 3 seconds)
- Murder Slits: Added to the demo (create bullets when walking near walls)
- Pillbox: Added to the demo (create bullets while standing on a zone)
- Rift Daggers: Added to the demo (create daggers in random locations when you shoot)
- Finger of Death: Added to the demo (any enemy you touch while dodging explode)
- Demon Bullets: Added to the demo (any bullets created while you are on a zone become explosive)
- Magnetic Daggers: Added to the demo (when you dodge, execute all knived enemies below 4 tiers of health)
- The Weasel (Gun): Added to the demo (6-shot revolver, innately has the bullet bounce boon)
- Changed the unlock ordering (so some of the above items will only be useable with certain eyeball counts in the demo)
- Wound particles are now gold when you have the Nuclear Halo boon equipped
- Updated Event Horizon visuals

- Takyon: Removed from the demo
- McCreep: Removed from the demo
- Knife Mail: Removed from the demo
- Donkalor Mavis: Removed from the demo
- Event Horizon: Removed from the demo
- Knife God: Removed from the demo
- Glass Cannon: Removed from the demo

Balance
- Tenacious: no longer grants invincibility after dodging
- Tenacious: no longer procs when a shield is broken
- Tenacious: now lasts for 4 seconds flat
- Increased moving dodge range by 1/2 a tile

Bug Fixes
- Overkilling an enemy with 2 or more knives on the same frame no longer eats up the additional knives
- Fixed an issue where zone spawns would delay the next enemy wave from spawning

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